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- on mouseUp
- global gPersonalNameCast, gPersonalIconCast, gNameCastCount, gIconCastCount
- set newCast to gPersonalIconCast + 1
- if newCast > gIconCastCount then
- set newCast to 1
- end if
- set the castNum of sprite 5 to 500 + newCast
- set the castNum of sprite 6 to 210 + newCast
- set gPersonalIconCast to newCast
- set gPersonalNameCast to newCast
- updateStage()
- end
-